Rey Kylo is deemed by many to be tier 1.5, and yet continues to show up in top cuts. While it doesn’t quite have the straight broken mechanics of villain supports or droids, what it does have is some incredibly solid characters. It executes the middle middle game plan almost perfectly, but the deck still wouldn’t be able to stand against the best if it wasn’t for the potential 1+ extra dice it gets a round from the specials. With both Rey and Kylo’s dice having the potential to “go infinite”, the deck can straight roll itself into wins. It’s this infinite potential that made me want to give the deck a run at Nova. This will be a brief tournament recap but that’s because I’m hoping to start my Road To Worlds article here shortly!
You may remember a series of articles we did leading up to last year’s worlds (a long time ago, I know!), in which we profiled decks we expected to see at worlds. Since we’re unlikely to see a new set before Worlds and Gen Con has given us an idea what to expect in this sets meta, it’s time to begin Worlds prep again! Today will be the first in this years Road to Worlds series, in which we attempt to profile as many of the meta decks as we can – giving overviews, evaluating strengths and weaknesses, and looking at matchups against other meta decks. I’m starting with Han Droids, because it’s the deck I played at Gen Con, and thus the one I know the most about! The deck didn’t have a great performance at Gen Con, but the deck IS strong, and fills one corner of what I would consider the droid trifecta: Satine Droids (ramp/support), Chopper Droids (control), and Han Droids (aggro).
Today we’ll be taking a look at the deck that took two of our team, Andrew and I, to top 4 finishes at Gen Con. While many people hyped droids leading up to Gen Con, the main variants in discussion were Satine and Han. Sure, people knew Chopper existed, but most didn’t consider a Chopper version worth testing in a gauntlet when you’re already testing the 2 “best” variants of droids. The Council, on the other hand, had to deal with a young punk kicking our butts with Chopper droids in testing. (Michael Berg is a local who play tested with us going into Gen Con, he took Chopper to a 4-4 at his first major event!). We literally couldn’t ignore the deck, and while it took us long enough, we eventually had to accept that Chopper droids was freaking good, and worth considering for Gen Con. Hopefully this article sheds some light on how to play the deck, and why it can be so good at times.
Spark of Hope is out and Gen Con is just around the corner! The meta is brand new, making preparation difficult – much to test, there is! With that in mind, I’ve put together a list of 10 questions I’m asking myself as I prepare for Gen Con:
For most of Convergence, we’ve been living in a support dominated meta. As cards like Entourage and Megablaster troopers have entered the game, great upgrades like Ancient Lightsaber and X-8 Night Sniper have rotated out, leaving support decks in a great place and upgrade decks crying in a corner. Among other things, upgrade decks have been missing a “bomb” – support decks have power moves like dropping Megablaster Troopers or Vader’s Fist, leading to big spikes in damage, while upgrade decks can play… Dagger of Mortis? (woo). That’s all about to change.