Ever since Snoke stepped onto the scene, big villain supports has been a prominent archetype in the Destiny meta. This culminated with the dominance of Snoke/Watto/FOST in the Convergence meta. But with nerfs to Snoke and Watto, and the introduction of Desperate Measures as an easy way to blow up those big supports, there was a question mark as to whether or not these decks would continue to be a force in the meta. We should never have doubted. eJabba/Wat/Sentinel has become the big villain support lineup of choice, and it has seen multiple decks in the top cut of Gen Con, Euros, and Nova. I consider it one of the top 3 decks in the format, and it’s one that should most certainly be included in your gauntlet as you prepare for Worlds!
Today we’re going to be taking a look at Reylo in our Road to Worlds series. It’s a solid deck and definitely worth testing with and against. This is especially true as we sit here waiting to see if any nerfs come through pre-worlds. If they do, Reylo is likely to sneak by unscathed and come out as the new top dog. So if for no other reason than that your villain supports and hero droid decks could get nerfed, be sure to have this deck in your worlds prep.
Rey Kylo is deemed by many to be tier 1.5, and yet continues to show up in top cuts. While it doesn’t quite have the straight broken mechanics of villain supports or droids, what it does have is some incredibly solid characters. It executes the middle middle game plan almost perfectly, but the deck still wouldn’t be able to stand against the best if it wasn’t for the potential 1+ extra dice it gets a round from the specials. With both Rey and Kylo’s dice having the potential to “go infinite”, the deck can straight roll itself into wins. It’s this infinite potential that made me want to give the deck a run at Nova. This will be a brief tournament recap but that’s because I’m hoping to start my Road To Worlds article here shortly!
You may remember a series of articles we did leading up to last year’s worlds (a long time ago, I know!), in which we profiled decks we expected to see at worlds. Since we’re unlikely to see a new set before Worlds and Gen Con has given us an idea what to expect in this sets meta, it’s time to begin Worlds prep again! Today will be the first in this years Road to Worlds series, in which we attempt to profile as many of the meta decks as we can – giving overviews, evaluating strengths and weaknesses, and looking at matchups against other meta decks. I’m starting with Han Droids, because it’s the deck I played at Gen Con, and thus the one I know the most about! The deck didn’t have a great performance at Gen Con, but the deck IS strong, and fills one corner of what I would consider the droid trifecta: Satine Droids (ramp/support), Chopper Droids (control), and Han Droids (aggro).
Today we’ll be taking a look at the deck that took two of our team, Andrew and I, to top 4 finishes at Gen Con. While many people hyped droids leading up to Gen Con, the main variants in discussion were Satine and Han. Sure, people knew Chopper existed, but most didn’t consider a Chopper version worth testing in a gauntlet when you’re already testing the 2 “best” variants of droids. The Council, on the other hand, had to deal with a young punk kicking our butts with Chopper droids in testing. (Michael Berg is a local who play tested with us going into Gen Con, he took Chopper to a 4-4 at his first major event!). We literally couldn’t ignore the deck, and while it took us long enough, we eventually had to accept that Chopper droids was freaking good, and worth considering for Gen Con. Hopefully this article sheds some light on how to play the deck, and why it can be so good at times.