Another set, and another round of character rankings! In the Convergence version, I’m going to take a little different tack – grouping the characters together, not only based on how good I think they’ll be but also based on what kind of Destiny character they are. Let’s see how it goes!
On this weeks installment of Magnuson Madness, we observe a
potentially strong, maybe okay, probably weak ??? lineup… with one twist. This deck will snowball like no other deck can. We’ll be taking a look at a double Executioners, Dengar, Armored Reinforcement for Punishing One deck. When this deck kills something, all hell breaks loose, as not only will you collect bounties, but you’ll be rolling in plenty of extra dice to keep that snowball rolling!
Today marks the start of a new series we’ll be doing at the Destiny Council, called Magnuson Madness. Jon and I have garnered a reputation for out of the box deck ideas, some of which have turned out to be successful. We’re going to lean into that reputation in this new series, in which we explore some of our crazy ideas – theory crafting and imagining what might be possible. And who knows, maybe one of them will turn out to be the next Aphra/Executioners.
Though the entirety of Convergence has yet to be spoiled, we’ve seen a number of plots already. If you include Allies of Necessity, we’ve seen a total of 8 plots so far, and 7 of them are in the 2 cost slot. In today’s article, Jon and I are going to evaluate the plots we’ve seen spoiled and grade them on an A-F scale. Hope you enjoy!
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Since the beginning of the ATG meta, people have been complaining about the power level of Armored Reinforcement. It brought a level of consistency to vehicle decks, especially those centered around mods, that we hadn’t seen before. Combine that with some powerful vehicles introduced, namely Firespray and Shadow Caster, and Armored Reinforcement decks came out of the gate firing on all cylinders. Many were calling for a nerf early in the meta. Yet, as the meta has progressed we’ve seen these decks decrease in popularity, and they haven’t quite been able to claim a spot at the top of the meta – largely due to an increase of vehicle destruction cards in the meta. So which is it? Is Armored Reinforcement too good and in need of a nerf, or is it a card that requires too risky of a strategy to be good?