The Madness is back! Now that the suite of major tournaments is over and I don’t have to play lame meta staples anymore (cause reps), I can start to explore some new combinations of cards to see if anything shows promise. One place I always like to start is with powerful cards that have yet to see much play. Pulse Cannon is a great example of this – it is really powerful when it goes off, and has one of the highest damage upsides of any card in the game. Villain upgrade lineups (besides Palp), just haven’t quite been able to make the cut recently, and Pulse Cannon is very susceptible to removal. As I started to explore some Pulse Cannon decks, I realized that it combos really nicely with the Rebel Traitor, who can get the Pulse Cannon into the pool protected. And I noticed that even without considering Pulse Cannon, Rebel Traitor’s ability is quite useful in the current meta – you can really mess up the sequencing of Droids or SM if you do it right. And thus the deck building began!
A part of deck building and theory crafting is trying to find ways to gain advantages over your opponent. Hand advantage, though less important in Destiny than in some other games (due to drawing back your hand each round), is one possible area to exploit when considering possible combinations of characters and cards. An easy example of a character who gained you hand advantage was the original Darth Vader, whose ability essentially gained you a 20% card advantage over the opponent each round (5 vs 4 cards). The advantage this presents is subtle but important – more cards means you have a better chance of maximizing your round than your opponent does. So in today’s addition of Magnuson Madness, I’ll be looking at a combination that maximizes card advantage – Dooku3 + Separatist Conspiracy.
In this edition of Magnuson madness we’ll be examining the hero version of the Palp deck (infinite upgrades +Bacta + Fatal Blow). How do you get infinite upgrades in Hero you ask? Let me introduce you to my little friend: Custom Bandoliers. These guys are actually useful, given the right deck. What is this right deck? Mace Satine Built to Last. Yah yah, go ahead, laugh all you want, this deck is actually legit (somehow), and I recently took first place at a 24 person, cut to top 4 (with best of 3s) local MN tournament (shout out to Michael and Bowie who run the Twin Suns Cup tournaments). So lets go ahead and take a dive into the madness of a Magnuson deck build.
On this weeks installment of Magnuson Madness, we observe a
potentially strong, maybe okay, probably weak ??? lineup… with one twist. This deck will snowball like no other deck can. We’ll be taking a look at a double Executioners, Dengar, Armored Reinforcement for Punishing One deck. When this deck kills something, all hell breaks loose, as not only will you collect bounties, but you’ll be rolling in plenty of extra dice to keep that snowball rolling!
Today marks the start of a new series we’ll be doing at the Destiny Council, called Magnuson Madness. Jon and I have garnered a reputation for out of the box deck ideas, some of which have turned out to be successful. We’re going to lean into that reputation in this new series, in which we explore some of our crazy ideas – theory crafting and imagining what might be possible. And who knows, maybe one of them will turn out to be the next Aphra/Executioners.