Today we’ll be taking a look at the deck that took two of our team, Andrew and I, to top 4 finishes at Gen Con. While many people hyped droids leading up to Gen Con, the main variants in discussion were Satine and Han. Sure, people knew Chopper existed, but most didn’t consider a Chopper version worth testing in a gauntlet when you’re already testing the 2 “best” variants of droids. The Council, on the other hand, had to deal with a young punk kicking our butts with Chopper droids in testing. (Michael Berg is a local who play tested with us going into Gen Con, he took Chopper to a 4-4 at his first major event!). We literally couldn’t ignore the deck, and while it took us long enough, we eventually had to accept that Chopper droids was freaking good, and worth considering for Gen Con. Hopefully this article sheds some light on how to play the deck, and why it can be so good at times.
Normally I, (Jon), do not enjoy playing Kylo. While some may argue that there is skill in calling the right color (there’s a bit), you can’t get around the fact it’s a very coin-flippy interaction. At least with dice you have the option to re-roll, with Kylo, its a one and done coin flip. I tend to hate to play decks that rely on such mechanics as I like to know what’s going to happen before I make a choice… not after. This is why I enjoyed decks like Thrawn Talzin and 5 die Talzin. But for whatever reason, I ended up playing Kylo at not 1, but 2 regionals this year. I did end up with rather spicy lists though, so I thought I’d share them with you all today.
While Yoda Cassian quickly popped up as an extremely fast mill deck, it took time for people to consider the fact that it could also deal damage. We’ve been keeping this deck in the background for awhile now, as the Council was considering bringing it to Gen Con. And indeed, Will, Andrew, and Brian all brought Yoda Cassian damage, even Brian’s brother Russel brought the deck. Andrew and Brian both made top 16, while Will and Russel ended day one at 5-3, narrowly missing the 6-2 cut. So what is it that made us want to play the deck? Let’s find out.
Snoke has certainly been taking the destiny world by storm. His versatility and consistency have made him a desirable deck building tool. He can generate resources, push for extra damage, and help focus to the sides you desire. While he didn’t see much success at Gen Con, he’s still likely a tier one character. So today I’ll be giving you all a look at a couple decks that I’ve really been enjoying. Both use the combination of Snoke and Mother Talzin, who work quite well together.
UPDATE: A rules interaction we had not considered affects how this deck plays. Because you cannot resolve a die more than once in the same action, you cannot use Fifth Brother’s special on an upgrade die and resolve that die in the same action. Additionally, you cannot use two Fifth Brother specials on the same die in the same action. This breaks up the All In play, and leaves the deck open to mitigation. Though Fifth Brother’s special still has a high upside, this likely pushes the deck out of any consideration for Tier 1 status.
We will leave the rest of the article up as a token to the importance of carefully considering rules interactions before publicly talking up a deck ;).
It’s early in the Way of the Force meta, and we have been exploring decks like crazy. One of the decks that has come up recently as a contender is Fifth Brother / Snoke, a deck with which Jon won a recent store championship (decklist found here). Today, we’re going to take some time to explain the theory behind the deck, why it works, and why we think it might be a contender for Tier 1 status. At the end, Jon answers the question we know you’re already asking: isn’t Kylo2 just better than Fifth Brother?