You may remember a series of articles we did leading up to last year’s worlds (a long time ago, I know!), in which we profiled decks we expected to see at worlds. Since we’re unlikely to see a new set before Worlds and Gen Con has given us an idea what to expect in this sets meta, it’s time to begin Worlds prep again! Today will be the first in this years Road to Worlds series, in which we attempt to profile as many of the meta decks as we can – giving overviews, evaluating strengths and weaknesses, and looking at matchups against other meta decks. I’m starting with Han Droids, because it’s the deck I played at Gen Con, and thus the one I know the most about! The deck didn’t have a great performance at Gen Con, but the deck IS strong, and fills one corner of what I would consider the droid trifecta: Satine Droids (ramp/support), Chopper Droids (control), and Han Droids (aggro).
Today we’ll be taking a look at the deck that took two of our team, Andrew and I, to top 4 finishes at Gen Con. While many people hyped droids leading up to Gen Con, the main variants in discussion were Satine and Han. Sure, people knew Chopper existed, but most didn’t consider a Chopper version worth testing in a gauntlet when you’re already testing the 2 “best” variants of droids. The Council, on the other hand, had to deal with a young punk kicking our butts with Chopper droids in testing. (Michael Berg is a local who play tested with us going into Gen Con, he took Chopper to a 4-4 at his first major event!). We literally couldn’t ignore the deck, and while it took us long enough, we eventually had to accept that Chopper droids was freaking good, and worth considering for Gen Con. Hopefully this article sheds some light on how to play the deck, and why it can be so good at times.
Spark of Hope is out and Gen Con is just around the corner! The meta is brand new, making preparation difficult – much to test, there is! With that in mind, I’ve put together a list of 10 questions I’m asking myself as I prepare for Gen Con:
For most of Convergence, we’ve been living in a support dominated meta. As cards like Entourage and Megablaster troopers have entered the game, great upgrades like Ancient Lightsaber and X-8 Night Sniper have rotated out, leaving support decks in a great place and upgrade decks crying in a corner. Among other things, upgrade decks have been missing a “bomb” – support decks have power moves like dropping Megablaster Troopers or Vader’s Fist, leading to big spikes in damage, while upgrade decks can play… Dagger of Mortis? (woo). That’s all about to change.
After all of the rebalancing everyone has been left guessing what to play. Palp got hit, Palp’s friend got hit(Watto), and hero mill got hit(No Answer). Standard now becomes one of the most intriguing formats of Destiny, if it wasn’t already. Going forward Vader is one character I feel is worth revisiting. Vader has been asleep way too long. Red Vader has already started making names for himself in an infinite GQ and now is the time to let him loose in standard. Choosing between FOST and battle droid is personal preference. FOST has the better die but Battle Droid allows for Retribution. I personally like battle droid, but I’ll let you decide.