Ever since Snoke stepped onto the scene, big villain supports has been a prominent archetype in the Destiny meta. This culminated with the dominance of Snoke/Watto/FOST in the Convergence meta. But with nerfs to Snoke and Watto, and the introduction of Desperate Measures as an easy way to blow up those big supports, there was a question mark as to whether or not these decks would continue to be a force in the meta. We should never have doubted. eJabba/Wat/Sentinel has become the big villain support lineup of choice, and it has seen multiple decks in the top cut of Gen Con, Euros, and Nova. I consider it one of the top 3 decks in the format, and it’s one that should most certainly be included in your gauntlet as you prepare for Worlds!
You may remember a series of articles we did leading up to last year’s worlds (a long time ago, I know!), in which we profiled decks we expected to see at worlds. Since we’re unlikely to see a new set before Worlds and Gen Con has given us an idea what to expect in this sets meta, it’s time to begin Worlds prep again! Today will be the first in this years Road to Worlds series, in which we attempt to profile as many of the meta decks as we can – giving overviews, evaluating strengths and weaknesses, and looking at matchups against other meta decks. I’m starting with Han Droids, because it’s the deck I played at Gen Con, and thus the one I know the most about! The deck didn’t have a great performance at Gen Con, but the deck IS strong, and fills one corner of what I would consider the droid trifecta: Satine Droids (ramp/support), Chopper Droids (control), and Han Droids (aggro).
Spark of Hope is out and Gen Con is just around the corner! The meta is brand new, making preparation difficult – much to test, there is! With that in mind, I’ve put together a list of 10 questions I’m asking myself as I prepare for Gen Con:
For most of Convergence, we’ve been living in a support dominated meta. As cards like Entourage and Megablaster troopers have entered the game, great upgrades like Ancient Lightsaber and X-8 Night Sniper have rotated out, leaving support decks in a great place and upgrade decks crying in a corner. Among other things, upgrade decks have been missing a “bomb” – support decks have power moves like dropping Megablaster Troopers or Vader’s Fist, leading to big spikes in damage, while upgrade decks can play… Dagger of Mortis? (woo). That’s all about to change.
A part of deck building and theory crafting is trying to find ways to gain advantages over your opponent. Hand advantage, though less important in Destiny than in some other games (due to drawing back your hand each round), is one possible area to exploit when considering possible combinations of characters and cards. An easy example of a character who gained you hand advantage was the original Darth Vader, whose ability essentially gained you a 20% card advantage over the opponent each round (5 vs 4 cards). The advantage this presents is subtle but important – more cards means you have a better chance of maximizing your round than your opponent does. So in today’s addition of Magnuson Madness, I’ll be looking at a combination that maximizes card advantage – Dooku3 + Separatist Conspiracy.