A Christmas week edition of Magnuson Madness! The new Holocron has introduced some madness into the system by both given us new options and taking away the old ones. We’re left with a somewhat understood meta (Reylo, Palp, 5-die Chopper, Aphra), but with more of an open door for new combinations and ideas to make a dent. With that in mind, I’d like to explore an archetype I’ve been curious about since the Holocron dropped – 3-wide Hero Guns decks. We saw three characters reduced to the point where they can fit in this archetype – Finn, Zeb, and Rex – while the hit to Fateful Companions has gotten rid of the old 3 wide Hero Guns deck (Han droids). We’re left with a plethora of possibilities – all of which I think could be good, none of which I’m completely sold on either. Why do I like this archetype? For one, it lends itself to some pretty beefy 3-wide lineups. But also, it utilizes one of my favorite combos in the game currently: Ewok Ambush+Rex’s Blaster. One of the few advantages Hero has over Villain currently is better action cheat options and subsequently more explosive plays – Ewok Ambush is the best action cheat card and Rex’s Blaster is the best facilitator of these plays. But I digress, let’s get into some decks!
How good is Rex’s ability right now? You can tell from the card choices that there are not a ton of options to take advantage of it (Fresh Supplies and Hasty Exit are the only ones here). But actually, the biggest benefit to Rex’s passive right now is the general popularity of Power Action battlefields. Bendu’s Lair is amazing with Rex, as it either guarantees you an extra die every round or forces your opponent into awkward sequencing to start the round. Theed Royal Palace is also a nice one to steal. And in any case you will be denying your opponent value round 1 if they choose their battlefield, and little advantages like this matter over the course of a game. I also love that this version has the possibility of using Ewok Ambush on a double Rex’s Blaster Rex!
It’s worth noting that you can switch your 2-die character here – I’m going with Han initially, because it increases the odds of keeping Rex’s passive online longer. But there is something to be said for having Rex as the 2-die character – Riot Shield (and First Aid potentially), can provide a good buffer if Rex is the targeted character early in the game.
What sort of strange agglomeration of characters is this, you say? It may seem strange, but bear with me! This is a great deck for R2, as there are a plethora of top side 2 guns to get maximum use of his ability. And the action cheat plays are super fun! Get a Rex’s Blaster on Biggs and you can activate Biggs, activate a ship, activate R2, turn a die. Add an Ewok Ambush and A-Wing passive to the string and things can get crazy real fast! But of course, the real reason why I had to include this deck was Mean Streets + Jump to Lightspeed. That combo is super powerful and I am determined to make it work! 😀
Zeb! I do love having a 12 health two-die target in a deck like this. I don’t particularly love this lineup, but unfortunately there just are not great Red gun characters for cheap. What I do love is Overkill with Zeb – a sneakily powerful die with huge sides, but that requires a lot of base ranged damaged, which Zeb has a plenty! (If only Doubt and Hidden Motive would go away and leave Overkill alone…). I also love Zeb in gun decks for another reason – he makes Easy Pickings harder to pull off by disguising your gun sides as sticks.
Similar to the Zeb deck, this is an instance where I love Finn in this sort of setting (his dice are huge for 14), but don’t necessarily love the pairing options… What I do love about this lineup is getting the Naboo Palace Guard in there. I actually think Guardian is in a great place right now – it can really mess with Snoke decks, and is also quite useful into Reylo and Chopper. So while I’m not sure that this lineup is the best, it introduces some concepts and characters I think could make the cut in weeks to come.
That’s all I’ve got for today! I hope you enjoyed the exploration of some Guns decks – I’m really just throwing stuff at the wall right now to see what sticks. But I’m excited to see what might come of it, what new archetypes and characters might make a dent in the new format. Happy testing!