Today’s article comes to you from Rami Chehouri, Destiny Council member and a key part of our core test group. He piloted Han Droids to a Top 64 finish at Worlds, where he was knocked out by Mike Gemme. Read on for his recounting of the action!
First and foremost, I want to congratulate my teammate Andrew on his worlds win. He’s a really talented player, and he constantly makes you consider scraping your deck after testing against him. Andrew and I were pretty set on chopper weeks before worlds. I dabbled with Reylo and 4LOM a bit but both felt underwhelming. We had a prime the weekend before and decided to just play Reylo to keep the list off streams. Of course Andrew took me out in the cut of the prime. Luke’s Han deck had started coming to form a couple weeks before worlds and after the prime win, I wanted to explore it further. After some testing games, I decided I wanted to play Han. Partly because the Reylo matchup felt much easier than with chopper. Roy Wilkins Auditorium is only about 2 miles from my house, so I was able to grab a Lime and scooter back and forth.
Round 1 Yoda/Leia Mill – Loss
Not the start I was looking for, but Matt ended up making top 4, so I wasn’t the only one to fee his wrath. I actually felt good going into mill with droids but I lost the roll off and had to play on occupied city. Bad rolls along with my last two cards being instigate and Ewok ambush led to my demise. This one wasn’t close. I got crushed.
Round 2 4LOM/Zuckuss – Win
Much needed win to calm my nerves. This one went completely my way. Good rolls, early easy pickings, and a DX play to get around an armor plating.
Round 3 Palp/Jabba LM – Loss
This one was brutal. I wanna say Hunter from Artificery was my opponent. Started great, put like 5 into Palp round one. He had to use both his Bactas for three heal, which felt like a win. Typical palp game though, we went to time, I was up on damage but a couple rerolls on a palps saber and a Niman training and I lost by one damage…ugh. So at this point I’m 1-2 and things got kind of fuzzy because I think went all-madden mode and just focused on not losing. I won my round before lunch and went into the break at 2-2.
After lunch I was able to earn a W against a Reylo and a Thrawn/SM AR deck to go to 4-2. Both hard fought matches. Round 7 was against someone I know playing Jabba supports. He was able to delve a planetary round 1 but I was able to remove it every round. I found out later he was trying to set up a sudden impact play the whole game…whew. He was able to get a battle droid out with the landing craft but I kept him off much else the rest of the game.
Round 8 was one of the best games of my destiny career so far. Good player playing Reylo. Fighting for day two, batting tooth and nail. It gets down to a fully loaded Rey rolling out into lethal damage. Too much damage/shields to try to control. I have to win it here. I have C-3PO with a chewies and an A300 I think. Rey has four health left and a shield, so I have to do five damage. I have three resources so I know I can resolve a 3PO focus, pay one for plot, pay one for 3PO pump, and pay one for the four for one side on chewies, so I just need to hit a focus. Roll out 3PO, miss focus, but hit the natural 4 for one for the win. Unreal. Day two here I come.
So I found out late Saturday that I would be playing Mike Gemme in the top 64 cut. Obviously not the matchup you’re looking for right away, but I’ve tested against probably the best chopper player in the world (Andrew), so I felt comfortable with the matchup.
Game one – I got shields in the first game, so I felt good, but Chopper got two salvaged arms out right away and I probably should have shifted targets but I stuck with my game plan of eliminating R2 first. Double salvaged chopper was too much to handle…loss
Game two – I took shields by choice and this match went much better. Rolled a Chewie’s in with no hand and no resources and hit the 3. Win
Game three – this is the game that has kept me up at night following worlds. In a crucial turn I instigated Han, rolled out +2 on Rex’s and a resource on Han, Rex’s in R2 and focused to the 2 melee, ambush action I rolled out 3PO and pumped the two melee for three in R2. Realizing I had made a mistake, I take a Hail Mary and focus Han to the two range to pair with the +2 for the four damage I need to kill R2. Dice get picked, and that’s pretty much GG. I had quickly realized that had I plotted R2 to focus the Han die right away, used my other instigate on 3PO, I would have been able to pump the melee and resolve the four ranged for the seven I needed to spike R2. This may not have guaranteed me the match, but it would have given me a big advantage in the game. It’s hard to play a whole tournament perfectly. Almost all good players make mistakes at some point, and I’ve made plenty over the years, but to make such a big mistake in such a big moment is really frustrating. I want to give credit to Mike and all my other opponents, everyone played well throughout the tournament. At the end of the day, DC takes it home, so I’m happy.