Today we’re going to enter the realm of theory crafting. A realm in which we can observe random interactions and ideas without any care for whether or not these interactions are actually going to be competitive. This late in a meta, deck builders need to constantly be observing cards from strange new angles if they hope to discover anything new, as most (not all) of the obvious powerful interactions have already been found. What are we observing today? The fact that new Qui-Gon’s passive should actually be more effective with 1 drops than with the more traditional hero blue weapons that cost 2+.
At this point I should note:
- This is not meant to provide you with a competitive deck (yet).
- Yes, I know it can be hard to maintain 3 shields on QG, we’re theory crafting here, looking for potential value, not actual. Deck refinement is where we make potential into actual.
- A resource is the most effective ‘1’ value side in the game, so increasing resource sides on QG is better than other sides typically.
- Disrupt and Discard are both extremely useful in the current high-resource, high-impact cards meta. The random sides on dice are really powerful when boosted by QG.
- I’m Back!!!!! I’ve spent the last few months searching for, buying, and moving into a house… I’ve been busy.
So first off, I need to establish why (in theory) one drops are better than other upgrades. Well it’s quite simple really, they get more value per resource cost from Qui-Gon’s buff. That is to say, an Ancient Lightsaber gains .5 value per resource cost, while a card like Energy Slingshot gains 1 value per resource cost. On its surface, this seems obvious, but I have seen very few people actually running Qui-Gon with anything other than the standard upgrade suites. Furthermore, you can play 2 one drops on Qui-Gon for the same cost as an Ancient early in the game, which would result in a raw numbers increase of 2 instead of merely 1 (obviously this falls off once you can have paid for 3 2-drops).
We can use this in a couple of ways. First, we can spam upgrades early to get as much of a potential early game advantage from Qui-Gons ability, probably to generate massive amounts of resources as most one drops are resource side heavy. Or second, we can simply plan on playing 1 drops at a slower pace, but using the resources we save for additional events, and count on our efficient use of resources to win the game.
With this in mind lets examine a few lists I threw together quickly and see how they abuse specific one drops.
The concept behind this first list is simple. Yoda can help maintain that magical 3 shield count on Qui-Gon. And since our opponents have to focus Qui-Gon to keep shields off of him, we can hopefully use some of the resources generated by our one drops on some sneaky force powers for Yoda.
One (and 0) Drops:
Chance Cube: Okay lets be real here, 2-3-4 resource sounds like an amazing die. While having 3 sides that don’t benifit from QG’s ability, we do get 3 sides that gain an additional resource.
Data Pad: 2-2-2 resource seems goood, hopefully Yoda’s focus helps us get to the solid or provide other base sides for us to resolve the die. Oh, and it randomly helps us special chain at times.
Force Jump: Only 2 sides getting buffed here but with Yoda on our team Jump is just too good not to run in this meta. Plus it can help us hit that 3 shield mark if we need it to.
Lightsaber Training Staff: 5-sides getting buffed by 1 damage here, seems decent. A constant Guard/Misdirect companion.
MacroBinoculars: We’re stretching here because of the 1 card limit of Solidarity, but 2-two resource sides and a double focus, plus that special can help us get shields I guess?
Pillio Star Compass: Okay this is actually an interesting card. We can use its power action to get QG to shield sides, to pair its resource side with other 1 drops, or (if we have 3 shields) we can turn Yoda to that double focus and have 4 focus available. Seems like there’s some potential here.
Lets examine a new list:
Okay, first off, this deck is thematic, so bonus points! Second, and more seriously, Yellow has some busted one drops for QG that can really put in some work. We also have an interesting interaction between Anakin’s Podracer 2 shield side and QG’s ability. Oh and lets not forget that 3-one drops + 3-shields = BOOOOOOOOOOOOOOOOMMMMM (Planned Explosion ftw).
Energy Slingshot: 2-two Range, 2-two Disrupt, and a 2-Discard to boot. Plus potential late game shenanigans when you have an abundance of excess resources.
Maz’s Goggles: 2-3-focus, 2-two resource sides… YES PLEASE.
Vambraces: 2-two damage sides, 2 disrupt, 2 discard, 2 shield, 2 resource…. this seems consistent and useful.
Bartering: 2-two resource sides, a double discard and a double focus… SOLID.
So to sum things up, Qui-Gon makes random one drops feel beastly… when you have three shields, and I think deck builders haven’t quite caught on yet. At the very least, we should start seeing a card like Lightsaber Training Staff show up in QG lists due to its resource effectiveness and the ability to turn on Shoto round 1. Anyways, hope you enjoyed!