For the first time in this series we’ll take a look at a mill deck.
While we should be able to hit the deck hard, we may suffer late game while trying to discard the last few cards, so we’ll be playing with War-Torn Streets.
Let’s see the list:
So what’s the point of this deck? Well, Yoda is great at hitting a deck, both because his special can hit a card, but also because he can special chain with the strongest mill upgrades, such as Con Artist. Jedha Partisans will hit the deck hard as well, as with 2 of them, the first time we resolve indirect we’ll mill for 2 cards. Yoda is the obvious target, so we toss our mill upgrades on the Partisans, and save them with Second Chances late game. Will this work? I have no idea, but I think it’s worth a shot.
Let’s take a look at our upgrade suite. We have Bartering, 1 Maz’s Goggles, Con Artists, Force Meditation, and a single Tough Haggler. Bartering and Maz’s Goggles are in there to help us generate resources, but they also have useful focus and mill sides. After we’ve used them throughout the game, we can overwrite them with our Second Chances. Con Artists and Force Meditations are to help us hit the deck hard and fast, and ideally we want to start with one of these. Typically the draw back of these upgrades is that our opponent will simply kill whomever we put them on. However, in our deck, our opponent can’t afford to leave Yoda, so if we toss them on a Jedha Partisan, they should be safe. Even if our opponent goes for them, we have the potential of dropping Second Chance, and winning the game from there. Tough Haggler may seem like an odd choice, but I really wanted a card that could hit the hand well. If we can get it out while Yoda is alive, that special side can be guaranteed and will hit 2 cards OF OUR CHOICE while also giving us great hand knowledge.
Now let’s move onto the defensive cards, and there are a lot of them. Loth-Cat and Mouse, Krayt Dragon Howl, Electroshock, Easy Pickings, Into the Garbage Chute, and Disarm. I’ll be interested to see how good Krayt feels with your opponent not wanting to give you any more mill. Easy Pickings and Into the Garbage Chute both offer 2 dice removal for 1 resource, which is just insane especially for a mill deck. Disarm should feel great with the Jedha 2 indirect sides, although with those also being the sides that mill 2, we will have to see if it’s worth the slot. The final card that needs to be mentioned here is Second Chance, which is really our late game plan for holding on while we mill the opponent’s last few cards.
Looking at our more aggressively oriented cards, we got a few. Strength Through Weakness and Secret Mission both directly hit the opponent’s deck. Secret Mission will often times give you another resource, even if it only mills that 1, and Strength Through Weakness is just a more efficient Buyout. Note that Secret Mission is especially useful late game into Ancient Saber loops. Friends in Low Places will not only mill one for free, but can help us protect our important mill dice, or even hit our opponents aggro cards (i.e. Synchronicity). Finally we have Hyperspace Jump, which we could have easily labeled as a defensive card (because.. it is). However, Jump is the card that starts the late game for us. After finishing our opponents deck, Jump let’s us switch to War-Torn Streets and begin whittling away their last few cards, regardless of what we roll.
Looking back at the deck it seems like it could be quite the scary mill deck. It can safely play its 2 cost mill upgrades on the Jedha Partisans, has access to a lot of efficient removal, and has some annoying defensive measures like Hyperspace Jump and Second Chance. What do you all think? Is Yoda the true leader of the Jedha Partisans? Or will he fail in leading them to victory?